Friday, April 29, 2011

CPX Sports: Defuse Bedlam Scenario Tourney

As a bonus to everyone participating in Living Legends 4 and NPPL Chicago Open, there will be a 5-man scenario tournament centered around the Tippmann town of Bedlam at CPX Sports.  Each team will play the role of both Terrorist and Counterterrorist.  The winning team will get $750.  Entry is free to all paid participants.  Play begins on Thursday, May 19.
Click here for additional event details

Defuse Bedlam "Instructional Remix" video:






Date of Event: May 19-20, 2011
Field Location: CPX Sports, Joliet, IL
Official Web Site: CPX Sports or Hellions SFG
Game Time: TBA
Cost of Admission: Complimentary all Living Legends and NPPL paid participants.
Cost of Paint/Air: $50 Cases of Empire event paint
Side/Affiliation: Each team plays Attack and Defend

Special Notes:

Entry is complimentary all Living Legends 4 and NPPL paid participants.

Scores are combined from Attack and Defend portions for team total. 1200 points theoretical maximum.

The 4 highest scoring teams will face off in the finals bracket.
1st place: $750
2nd place: $250



GENERAL INFORMATION:

GAME - 5 minutes

PLAYERS - 5 Attackers versus 5 Defenders



ATTACK MISSION - 600 possible points (theoretical)

+ Primary mission - Defuse the bomb in the Post Office. - (300 points theoretical)

+ Secondary mission - Kill all 5 Defenders - (20 points each)

+ Tertiary mission – Save the (2) Hostages before game ends. - (100 points each)



DEFEND MISSION – 600 possible points

+ Primary mission - Set off the Bomb in the Post Office. - (300 points maximum)

+ Secondary mission - Kill all 5 Attackers. - (20 points each)

+ Tertiary mission – Hold the (2) Hostages until game ends. - (100 points each)



GENERAL RULES:

Game is five (5) minutes long.

Each side will have five (5) players.

Each team will play the role of Defender first and then will play the role of Attacker.

The next team in line will then assume the Defenders spot.

Attackers deploy from the CPX Police Van.

Defenders start in 3 adjacent buildings (A, D and E on map).

One Defender begins in Building E with the Bomb.

One Defender begins in Building D with a Hostage.

Remainder of Defenders begin in Building A with a Hostage.

Bomb is placed in Building E and is armed at the start.

Defenders collect 1 point for every second the bomb remains armed. Points accumulation will end if the bomb is defused or if all Attackers are eliminated.

Attackers collect 1 point for every second after the bomb is defused. Points accumulation will continue until game time ends or all Defenders are eliminated.

Bomb cannot be re-armed once it has been defused.

Hostages may be used as shields, however any hostage killed will result in a 100-point penalty to BOTH teams.

Hostages may only be relocated by the Attacking team once freed, and they must be with an active player in order to be moved.

$50 per case of Empire event paint.

All modes of fire are permitted

No limit to paint or air carried

280 FPS maximum


Defuse Teaser - Tourney Style:



Defuse Teaser - Mil-Sim Style:

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